May 04
Oh, Steve. →
Paul McNamara, writing for NetworkWorld:
Entitled “1944,” the almost 9-minute full version was Apple’s in-house takeoff on “1984,” the iconic first Macintosh TV ad that caused a sensation during that year’s Super Bowl. Set as a World War II tale of good vs. IBM, it is a broadcast-quality production (said to have cost $50,000) that was designed to fire up Apple’s international sales force at a 1984 meeting in Hawaii.
(Source: macstories.net)
May 03
If you can’t join ‘em, beat ‘em
Back in June (and again in November), Horace Dediu pointed out the astounding fact that Apple could buy the entire mobile phone industry, with cash.
But Apple didn’t buy all its competitors. Instead, it just pounded them.
Horace Dediu, today:
Apple captured 73% of phone industry profits and Samsung captured 26%. HTC took 1%. Everybody else lost money.
(via Daring Fireball)
Apr 16
How Wil Shipley can get Paid Upgrades on the Mac App Store
Wil Shipley wrote a characteristically well-written and introspective post a few weeks ago, calling for paid upgrades on the Mac App Store. I heard about this from John Siracusa on Hypercritical #63 just today, so I’m a little late to this party, but here goes.
Siracusa skilfully breaks the issue down, via his listeners’ feedback, into two different but interrelated philosophical and business problems:
- The software industry that an App Store with no paid upgrades creates.
- The difficulties of recovering or replacing upgrade revenue for software businesses that depend on it.
The first problem is very interesting, but way beyond me to try to speculate about. The second assumes resistance to the first, that is, software businesses that are unwilling or unable to shift to a new-users-only revenue stream.
It seems to me that the answer lies in in-app purchases (IAP). There have been arguments made for IAP-based solutions by others, but all the ones I have heard focus on using IAP as a secondary revenue stream, and hoping that it all works out roughly the same. But I think there is a way to get exactly the same business model using the current App Store features.
Here’s a simulation of how it would work, using Shipley’s example:
Delicious Library 2 is on the App Store and selling at $40.
Bug fixes and minor enhancements are released as free updates as usual. The app version creeps up to 2.1, 2.2, …2.7.7.
Meanwhile, Shipley & Co. are hard at work on “Delicious Library ∞”, the best thing since spit. This development is funded with the profits from Delicious Library 2.
Finally, the big day arrives. It’s time to show Delicious Library ∞ to the world! The new version is released both as a fresh new app priced at $40 and as an IAP in Delicious Library 2 priced at $15.
Simultaneously, the price of Delicious Library 2 is reduced (permanently) to $25. So if anyone accidentally buys Delicious Library 2, they can upgrade in-app to the latest version, and neither the customer nor Delicious Monster are any worse off than if they’d picked up the newer version.
Both versions continue to get bug fixes and other updates.
So far so good. Then one day, Shipley slips in the shower and hits his head. As he comes to, he sees a wonderful vision. It’s… “Delicious D”! The most delicious library the world has ever seen! The team sets to work, and after months of sweaty effort, Delicious D debuts on the App Store, again as both a new app and as a $15 IAP in Delicious Library 2 and Delicious Library ∞.
And again, the price of Delicious Library ∞ is reduced to $25, joining Delicious Library 2 at the no-regrets price point. New customers who accidentally buy either “2” or “∞” can upgrade to the latest version for the same money as buying it outright to begin with.
Eventually, Shipley decides to end support for Delicious Library 2. So after giving appropriate warning to his users (via the App Store release notes), the binary in the App Store is replaced with the same one used for Delicious Library ∞. So this would be a free upgrade from “2” to “∞” for those still hanging on to “2”.
The “2” SKU remains on the store, but customers who buy either “2” or “∞” for will get the same “∞” binary. And they will be offered the upgrade to “D” in-app for $15.
Customers who for whatever reason don’t want to upgrade from Delicious Library 2 to either of the new versions can simply ignore the update, accepting that there will be no further bug fixes to the product.
Now obviously, this is a hack. Shipley wants paid upgrades to be a baked-in feature of the App Store. But this solution is available right now. So let’s see how it stacks up.
First, it replicates the existing business model. Existing customers get to upgrade for a cheaper price, and new customers still pay the full price. Meanwhile, it’s fair to customers who buy directly from the website, since it’s possible to offer the same pricing.
Second, clearly this is a bit of a pain for the developer, since they have to maintain an SKU for every major version ever released, and also bundle the binaries of up to two versions in the older binaries. But the problem to be solved here is not the developer’s convenience. The problem to be solved is the developer’s business model. And it’s not that much bother to maintain multiple build targets, anyway.
But what about the customers? Won’t they be confused by this? Well, certainly it would be easier and simpler if there were only one app called “Delicious Library” in the App Store. But other than that, the developer has complete control of the communication once the customer buys and downloads the product. A first-time popup message in the old version could say something like, “Whoops! Did you mean to buy the latest version, ‘Delicious Library ∞’? Never fear! You can upgrade now for and pay no more than the regular price!”
(My apologies if someone else has already proposed this solution, or if this breaks some App Store rule of which I’m not aware.)
UPDATE: On further reflection, it occurs to me that this approach may even introduce a new revenue stream: Customers that wouldn’t have got on board with the product at the $40 price point, but are willing to hand over $25 for last year’s version. So on the high end, you’ve got the loyal customers who got in at $40 and pay $15 every year for the new version, and at the low end, you’ve now got a new set of customers that get in at $25 and ride the free upgrades to the old versions as you EOL the version they bought. Yes, they get free upgrades, but these are customers you wouldn’t have had at all, and if they like the product and are sufficiently impressed by the marketing of the newest version, they might decide later to give you another $15. All new revenue.
Mar 20
A Hobby No More
Apple has always been careful to call the Apple TV a “hobby” — until now. During the announcement of the 2012 Apple TV, just before the iPad (3) was announced, nobody mentioned the word “hobby”.
And now, I see that the Apple TV occupies one of the high-profile panels on Apple’s home page. Even more amazing: the iPhone is nowhere to be seen on the home page. There are 5 spots on the home page, and they are currently occupied by, in order: iPad, iPad, iPad, iPad, Apple TV.
